Autumn Stroke
Each swipe becomes a gust of wind that drags maple leaves across a temple valley and settles into a tapered brush stroke. Write a wind-poem in five strokes.
AI Games
Every yes pours one more real layer into the glass
Copy it. Add your own twist.
Build "Fantasy Cup" — a polished mobile-first portrait web app for the Eazo community, built from a live TikTok trend, in the swipe-to-decide card family. CONCEPT A tall empty glass stands centre screen. Trait cards drift past it — a colour, a sweetness, a temperature, a texture — each one drawn as the liquid it would become. Swipe right and that liquid actually pours into the glass, sinking or floating by its own density and swirling into the layer below; swipe left and it splashes off the rim and evaporates. Four accepted layers make a drink that has never existed. RULES & STATES - The glass is a real fluid stage: every accepted layer is simulated with density, so a heavy syrup sinks under a light foam and the boundary between them wobbles when you swipe again. - Right = want to try it: pour animation with a visible stream, splash crown and settling swirl. Left = not today: the liquid hits the rim, beads and evaporates into steam. - Only four layers fit. A fifth accepted layer overflows the glass and the top layer spills down the outside — you can see exactly what your greed cost. - The drink names itself from the layers you kept using a fixed embedded word grid, so the same four layers always give the same name. - Result: the finished glass rendered large with its generated name, the layer list and a serving suggestion. Replay empties the glass with a drain animation. Ambient: condensation beads run down the glass continuously. OPENING (cover mode) Open with a full-bleed opening artwork unique to this app, drawn procedurally in code: A tall glass shot from below against a sunset gradient, filled with four impossible liquid layers that refract the light differently, glitter suspended mid-pour; the title is set vertically down the side of the glass as if etched into it, with condensation beading over the letters. The title must be integrated into the artwork itself — never the generic "title + tagline + how-to card + Enter button" layout. Any text drawn on the canvas needs a contrasting stroke outline so it can never blend into the art beneath it, and the main title must sit at least 20 percent down from the top so it clears the language toggle. The artwork must fill the frame — no empty single-colour field with one line of text. Below the artwork show at most ONE short tutorial line, then exactly ONE text button that starts play. Nothing else on the opening screen. GLOBAL REQUIREMENTS - Language: ship a lightweight built-in i18n layer with exactly two locales, English (en) and Chinese (zh). The app ALWAYS opens in English — hardcode the default locale to en and never call navigator.language or otherwise detect the system or browser language. Provide one small, comfortably tappable EN / 中文 toggle placed top-right, about 56px down from the top edge, clear of the device status bar. Chinese appears only after the user actively switches. The cover, onboarding, defaults, generated content and all share output stay English regardless of locale. Never mix two languages on one screen. Declare one shared TypeScript interface whose fields are all string, annotate both dictionaries with it and look them up as Record<'en'|'zh', T> — never let the two dictionaries infer incompatible literal types, and run a production type check before you call it done. - Fully self-contained: absolutely no external APIs of any kind — no AI calls, no third-party data, media or font services, no remote backend, no login. Embed every item of data, copy and content in the app code. Draw all artwork procedurally in code; no image assets, no camera and no photo import. - Share: integrate a Share feature using the @eazo/sdk community share interface so the player can post the result directly to the Eazo Community. Follow the SDK's own current best practices for composing and attaching the result — do not invent custom share plumbing. The attachment must be something the community server can fetch over the network. Place Share on the result state, keep Replay available, no placeholder buttons, and never claim the post was shared when it was not (in a plain browser the share cannot actually publish, so the button must reflect the real return value). - SSR determinism: the initial render must be deterministic. No Math.random(), no Date.now(), no locale-dependent number or date formatting during first paint — move all of it into a client effect or drive it from a fixed seed. Hydration must produce zero console errors. - Mobile-first portrait, touch-only, no hover dependence. The app root must follow the host container height (position: fixed; inset: 0; height: 100%) — never 100dvh or 100svh. Size any canvas from its PARENT element using a ResizeObserver and run the fit once on mount; convert every touch event through getBoundingClientRect() read at event time — never cache the rect and never use window.innerWidth/innerHeight for canvas sizing. Clamp every derived geometry value to a legal range at the point it is computed, so no radius, size or index can ever go negative or non-finite. - Safe areas: keep all top UI at least 56px from the top edge. Keep every core interactive control AND every self-drawn bottom UI element (HUD text, counters, legends, hints) fully above the bottom 88px of the viewport — the Eazo mobile app overlays a native toolbar there that your code cannot detect. Verify at 393x852 portrait. - Fill the screen: the layout must stretch to the full host height. No dead colour band in the lower half — if the stage has a fixed aspect ratio, give the leftover vertical space a designed extension (gradient, ambient particles, scene ground), never a bare block. - No background music and no autoplay audio. - Complete real states: loading, empty, success and error where relevant. Every control must actually work — no alerts, console-log placeholders or fake results. - Visual bar: exactly ONE core rule understood within 3 seconds, with rich generous visual response on every touch (motion, particles, deformation, colour, light). Canvas 2D preferred for effects; do not use the canvas roundRect API (older iOS Safari lacks it). Never hardcode light text colours onto possibly-light backgrounds — derive text colour from the theme. Keep some ambient motion at all times so no screen is ever a still image.
Each swipe becomes a gust of wind that drags maple leaves across a temple valley and settles into a tapered brush stroke. Write a wind-poem in five strokes.
Place gravity wells across a dusk meadow and let a stream of luminous bees paint long-exposure attractor art through your field.
Enter your birth month and day; the observatory ignites a constellation belonging to that date alone, then names it and tells its myth.
Type a word and watch each letter grow into an iridescent bismuth crystal. Orbit the cluster, tap any crystal to shatter and regrow it.