Tools
EAZO Quest
Turn small tasks into a little quest.
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Develop a gamified productivity and mental wellness companion application targeted at users facing burnout, ADHD-style frequent context switching, and task initiation paralysis. The core concept is to transform the daily work routine into an immersive RPG adventure, paired with a friendly, supportive AI guardian modeled after the character Baymax. Build a core cognitive HP tracking system, where HP value decreases as stress accumulates and recovers gradually when the user takes active rest. Design a task conversion mechanism that automatically categorizes user-input tasks into side quests or epic quests, each corresponding to clear XP reward rules upon completion. Integrate a built-in 2-Minute Boss timer feature, which helps users break initial action inertia with a clear, satisfying defeat mechanic once the timer elapses. Implement an AI-powered parsing function that can process unstructured, free-form brain dump content from users and automatically organize it into structured, categorized quest lists. Add a dedicated Recovery Arc trigger logic: when the user's cognitive HP drops to zero, the system automatically activates this mode, framing burnout as a temporary status that can be resolved via a structured, game-based healing loop. Finally, develop a shareable Adventure Report generation module, which compiles the user's session activity stats and a personalized, warm Baymax-style quote to produce a shareable report card for users to export or distribute as needed. Ensure all features are cohesive, intuitive to use, and align with the app's supportive, low-pressure gamification positioning to meet the core needs of the target user group.