
Casual
Click to Continue
One button, eight tricks: it dodges, hires decoys, demands compliments, plays dead and hides. Pin it down and collect its typed apology letter with your patience score.
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Build a mobile portrait web app called “Click to Continue”. Opening: no cover screen — the app opens straight into the live interactive scene (one smug button alone on a soft gradient stage; your first attempt to click it starts the chase); the title lives inside the scene and any hint dissolves on the first touch. Core action (tap (and chase) the button): The button does not want to be clicked: across eight rounds it dodges, hires decoys, demands a compliment, plays dead, hides in a corner, posts a bodyguard, shrinks and finally bargains — outsmart every trick and pin it down. Result: a patience score plus a typed apology letter from the button, composed as a shareable card. Put a real Share button on the result screen (it must post to the Eazo community) and keep Replay next to it. Visual bar: the button squashes, blushes, sweats and leaves dust trails; misses spark ripples; each round has its own gag animation. Global requirements: mobile-first portrait, touch only, 100dvh with safe areas, no hover dependence. Built-in i18n with exactly two locales (English default, Chinese only after the user taps the EN/中文 toggle placed clear of the status bar), never mix languages on one screen, share output always English. Absolutely no external APIs, no login, no background music. Every control must actually work — no placeholders.
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Bakery Pin
Tap the left and right flippers to keep the ball alive and light targets in sequence, unfolding the bakery table upward zone by zone.