
Casual
Flick Target
Pull back, let go, and watch the ink pellet arc into a target that will not hold still. Five targets, five different escape patterns, one hit-rate card.
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Build a mobile portrait web app called “Flick Target”. Cover: A watercolour wash on paper with a bullseye bleeding into the fibres. A full-bleed opening artwork drawn in code with the title integrated into it, then one short tutorial line and exactly one text button that starts play. Core action (pull back and release to fling): Pull the ink pellet back and release to fling it at a target that will not hold still; five targets, five different escape patterns, three shots each. Result: a watercolour card with the hit rate, the accuracy percentage and every target with your ink blot on it. Put a real Share button on the result screen (it must post to the Eazo community) and keep Replay next to it. Visual bar: a dashed trajectory preview while you pull, ink blots that stain the paper where you miss, the shy target fleeing your pellet. Global requirements: mobile-first portrait, touch only, 100dvh with safe areas, no hover dependence. Built-in i18n with exactly two locales (English default, Chinese only after the user taps the EN/中文 toggle placed clear of the status bar), never mix languages on one screen, share output always English. Absolutely no external APIs, no login, no background music. Every control must actually work — no placeholders.
Keep exploring.

Bakery Pin
Tap the left and right flippers to keep the ball alive and light targets in sequence, unfolding the bakery table upward zone by zone.