
Casual
Gecko Tower
Tap left and right to swing a gecko up a rainforest ruin; some holds crumble, some spring you higher, and the rising mist never stops climbing.
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Build a mobile portrait web app called “Gecko Tower”. Cover: Gecko up a rainforest ruin, rising mist. The title sits on a clean band with a one-line tagline, a two-line how-to-play block with small icons, and a single Enter button. Core action (alternating left/right taps): Alternate taps left/right to grab holds and climb; some holds crumble after a beat, others are spring-loaded. Rising doom below sets the pace. Height = score. Result: summit card with height and best sprint. Put a real Share button on the result screen (it must post to the Eazo community) and keep Replay next to it. Visual bar: each grab flexes the climber with weight, crumbling holds shed debris, wall biome shifts with altitude. Global requirements: mobile-first portrait, touch only, 100dvh with safe areas, no hover dependence. Built-in i18n with exactly two locales (English default, Chinese only after the user taps the EN/中文 toggle placed clear of the status bar), never mix languages on one screen, share output always English. Absolutely no external APIs, no login, no background music. Every control must actually work — no placeholders.
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Bakery Pin
Tap the left and right flippers to keep the ball alive and light targets in sequence, unfolding the bakery table upward zone by zone.