
Casual
Pixel Sandbox
Paint elements, watch them react
The original prompt.
Copy it. Add your own twist.
Read the complete original prompt
Build "Pixel Sandbox" — a faithful mobile-first recreation of neal.fun's "Sandboxels" for the Eazo community.
REPLICA MANDATE
This is a REPLICA, not a remix: reproduce the original neal.fun project's mechanics, progression, data, copy tone and minimalist visual structure as closely as you can from your knowledge of the original. Where the original relies on external services (live data, real photos, AI, multiplayer), substitute the smallest possible embedded offline equivalent while keeping the experience identical in spirit. Only deviate where the GLOBAL REQUIREMENTS below force it (safe areas, i18n, share). When your knowledge of an original detail is uncertain, invent in the original's exact voice rather than redesigning.
CONCEPT
Faithful to the falling-sand sandbox genre the source made famous: paint elements onto a pixel canvas and watch real physics unfold — sand piles, water flows, fire spreads, steam rises, plants grow. No goals, pure emergent chemistry.
RULES & STATES
- A performant cellular grid (about 160x260 cells rendered on canvas at 60fps) with 16 elements in a bottom tray (kept above the safe area): sand, water, stone, fire, oil, wood, plant, ice, steam, acid, lava, glass, gunpowder, seed, salt, eraser.
- True interaction rules: fire burns wood/oil/plant, water quenches fire into steam, steam condenses at the top, acid dissolves stone, lava melts sand into glass, seeds sprout on wet sand, gunpowder chains, ice melts near heat, salt dissolves in water.
- Brush size toggle (small/medium/large); element tray shows a live pixel swatch of each material.
- A tiny status line counts active particles; long-press an element for a one-line description.
- Share card: snapshot of your canvas with the element mix percentages ("38% water, 12% fire, 3% regret").
OPENING
Faithful to the original: open straight into the experience exactly like the original neal.fun page — no cover screen, no start button and no tutorial cards (unless the original itself has one). A small floating title chip may appear and dissolve on the first touch. Keep gentle ambient motion (drift, breathing, particles) so the first paint never looks frozen.
GLOBAL REQUIREMENTS
- Language: ship a lightweight built-in i18n layer with exactly two locales, English (en) and Chinese (zh). The app ALWAYS opens in English — never auto-detect or follow the system/browser language. Provide one small, comfortably tappable EN / 中文 toggle placed top-right, about 56px down from the top edge, clear of the device status bar. Chinese appears only after the user actively switches. All share output stays English regardless of locale. Never mix two languages on one screen.
- Fully self-contained: absolutely no external APIs of any kind — no AI calls, no third-party data, media or font services, no remote backend, no login. Embed all data and content in the app code.
- Real Share to the Eazo Community: on the result screen add a real Share button. Compose the result card as an image on a canvas and share it through the Eazo SDK community share (share.compose with the image attachment plus a short English text). Read the resolved { accepted } value: only when accepted is true may the button say "Sent to Eazo"; when accepted is false the button must read "Open in the Eazo app to share"; on error keep the original button. Never claim the post was shared on the plain web. Keep a Replay button next to Share.
- Mobile-first portrait, touch-only, no hover dependence. The app root must follow the host container height (position: fixed; inset: 0; height: 100%) — never 100dvh or 100svh. Size any canvas from its PARENT element using a ResizeObserver (run the fit once on mount), and convert every touch event through getBoundingClientRect() read at event time — never cache the rect and never use window.innerWidth/innerHeight for canvas sizing.
- Safe areas: keep all top UI at least 56px from the top edge. Keep every core interactive control (start button, submit, share, play controls) fully above the bottom 88px of the viewport — the Eazo mobile app overlays a native toolbar there that your code cannot detect.
- No background music and no autoplay audio.
- Complete real states: loading, empty, success, error where relevant. Every control must actually work — no alerts, console-log placeholders or fake results.
- Visual bar: rich, generous visual feedback on every touch (motion, particles, deformation, color, light) while keeping exactly ONE core rule understood within 3 seconds. Canvas 2D preferred for effects; do not use the canvas roundRect API (older iOS Safari lacks it). Never hardcode light text colors onto possibly-light backgrounds — derive text color from the theme.Keep exploring.

Bakery Pin
Tap the left and right flippers to keep the ball alive and light targets in sequence, unfolding the bakery table upward zone by zone.