
Casual
Ember Guard
Embers fly at your stone golem from every angle in a volcano forge. Swipe toward each one at the right moment to parry it back. Three misses end the watch.
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Build a mobile portrait web app called “Ember Guard”. Cover: Stone golem parrying embers in a volcano forge. The title sits on a clean band with a one-line tagline, a two-line how-to-play block with small icons, and a single Enter button. Core action (directional swipe to parry): Projectiles fly at your guardian from any angle; swipe in the incoming direction at the right moment to parry them back. Speed and multi-angle volleys ramp. 3 misses end the run. Result: battle-report card with parry accuracy and best streak. Put a real Share button on the result screen (it must post to the Eazo community) and keep Replay next to it. Visual bar: parries burst into radial sparks, time briefly dilates on perfect parry, screen-edge warnings glow. Global requirements: mobile-first portrait, touch only, 100dvh with safe areas, no hover dependence. Built-in i18n with exactly two locales (English default, Chinese only after the user taps the EN/中文 toggle placed clear of the status bar), never mix languages on one screen, share output always English. Absolutely no external APIs, no login, no background music. Every control must actually work — no placeholders.
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Bakery Pin
Tap the left and right flippers to keep the ball alive and light targets in sequence, unfolding the bakery table upward zone by zone.